Serialization: Polymorphic instances are always recreated when applying any inspector value change ( 1193322) Serialization: 'globalgamemanagers.assets' file is not deterministic when comparing two builds of the same project ( 1269880) Scripting: fields produce "Field is never assigned to." warning ( 1080427) Scene Management: Building project when two identical scenes are open crashes the editor ( 1266194) Package: Standalone build fails with package errors if Unity Reflect is installed ( 1266377) Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts ( 1238859) MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 ( 1240265) Linux: Color picker does not work ( 1174814) Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed ( 1239227) Linux: Linux Editor returns the "O" key's Ke圜ode when the Space key is being pressed ( 1263921) IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly ( 1193773) Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" ( 1108469) Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup ( 1162775) ![]() Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) ![]() Global Illumination: Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data ( 1271626) Global Illumination: Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU ( 1255993) ![]() Global Illumination: Baking is stuck on 'Finalizing Bake' after switching lightmapper a few times ( 1204412) Get started by downloading them from the Unity Hub.AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle ( 1072945)ĪI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window ( 1257220)ĪI: package breaks on updating and throws ArgumentNull exceptions ( 1261652)Īsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 ( 1203512)Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 ( 1203511)Īsset Importers: Crash in Material::ClearUnusedProperties when assigning a loaded shader in OnPostprocessMaterial ( 1267717)Īsset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file ( 1239074)Īsset Importers: Importing an fbx model is noticeably slower when the model contains Animations ( 1265275)Īudio: Unity crashes in Play Mode at FMOD_Resampler_Linear ( 928576)īuild Pipeline: Building subscenes without platform package doesn't work ( 1270120)ĬodeEditors: Load previous project on startup check causes domain reload that blocks Editor ( 1248300) With both alphas and betas, you have an opportunity to influence our development process by using the new features and providing feedback via forums and bug reports.īecause there may be feature-stability issues with these early releases, we do not recommend them for projects in production, and we highly recommend that you back up any project before you open it with an alpha or beta release.īoth our alpha and beta releases are open to everyone, so no signup is required. As such, alphas come with a higher stability risk than beta releases, which are feature complete and receive only stabilizing updates. While a TECH stream version is in alpha, we release updates with new features on a weekly basis until we reach feature completeness. At the same time, the features get tested collectively for the first time. During the alpha phase, we’re progressively adding all the new features that are scheduled to be part of the final release. Alphas are the first public releases of a new TECH stream version of Unity.
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