![]() Most touch devices, such as Palm Pilots and Windows tablets, used a pen or stylus. Today it doesn’t seem exceptional, but back then, touch interfaces were pretty primitive. That morning was the first time the team had even heard of multi-touch. “He showed us on-screen rotating and zooming-and I was really surprised that we could do that stuff.” “I remember Duncan showing us how, with multi-touch, you could do different things with two fingers and with three fingers,” recalled Satzger. “It was a really amazing brainstorm.”Īround the table was the core industrial design group: Jony, Richard Howarth, Chris Stringer, Eugene Whang, Danny Coster, Danny De Iullis, Rico Zorkendorfer, Shin Nishibori, Bart Andre, and Satzger. ![]() “It was amazing,” said Doug Satzger, shaking his head in disbelief. When Kerr told the group about what he’d learned, his words were greeted by some stunned expressions. Kerr had been working with Apple’s Input Engineering group, which was exploring alternative inputs for the Mac, with the hope of doing away with the keyboard and mouse, the mainstay of computing for more than three decades. Kerr, who joined Apple’s design team in 1999 after having spent a few years working at IDEO, had a lot of engineering experience, and he loved to tinker with new technology. One of the industrial designers, Duncan Kerr, did a show-and-tell. As usual, the team assembled around the studio’s kitchen table. One morning in late 2003, just before the launch of the iPod mini, Jony Ive and his team gathered for a bi-weekly brainstorming meeting.
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